Level 1

Orbiter

Guide the particle into the goal.
Control direction and speed by capturing it into the orbit of attractors.
The speed of the particle is indicated by its color.
Obstacles and the goal advertise their robustness with their color; only if the speed of the particle matches or exceeds that of the obstacle or goal can it pass. Otherwise it is destroyed.
If the particle is destroyed or leaves the game screen without being caught by an attractor, the level restarts.